Hey Tacticians, welcome to the Teamfight Tactics patch 9.15 notes.
This week we’re giving the defensive Origins and Classes more beef. Knights, Guardians, and Nobles will now form a more solid frontline and/or give their defensive bonuses to your whole team, but beware of the reworked Void monsters looking to rip through your lines with true damage. We’re also decreasing the amount of health players lose every round to open up more viable strategies around win and loss streaks. Rounding out the patch: Ninja trait has been reworked, Demons get nerfed, Dragons now care a little bit about magic damage, and Pirates make more money.
We’re aiming to send out the B-side of this patch next Wednesday around noon (PDT). We’ll see you then for additional balance and bugfixes.
Take this portal if you’re looking for League’s patch notes!
Now, let’s get into it.
Akali: Adjusted her ability VFX to closer resemble its real hitbox.
Gangplank: Improved barrel placement logic, and they persist if GP dies while the fuse is lit.
Kayle: Added cast VFX and adjusted auto-attack missile VFX.
Kennen: Changed which animation plays while casting his ability.
Morgana: Spell cast time increased to match most other champions.
Sejuani: Changed which animation plays while casting her ability.
Volibear: Changed which animation plays when he crits.
Rek’sai will now be healed by Redemption while burrowed.
The Darkin item will no longer give mana to demons when equipping during combat phase.
Vayne can no longer apply Silver Bolts onto units in Shen’s Spirit Refuge.
Frozen Heart will no longer break for a round when selling it’s host unit.
Dragon’s Claw will no longer reduce damage from champion abilities that deal true damage.
The play again button will take you back to the same queue you just played (Darkhorse MVP candidate of this patch).
Voicechat and party will persist through multiple games.