Some welcome nerfs on Karma and Sivir this patch should bring them out of the pick/ban state to a much more manageable level. Meanwhile, Udyr’s got an interesting buff/tweak coming up that will allow him additional build paths. Meanwhile, these Illaoi “buffs” that Riot’s putting out there might end up being a nerf on some levels, but we’ll see how that plays out…
Hey tacticians! Who’s ready for some Teamfight Tactics?
Patch 9.13 marks the official launch of the long-awaited game mode and we will begin rolling-out to regions all over the world starting today. We’ll be continuously updating and building it with you, so please let us know if you have any feedback and report bugs as you see them!
We’re welcoming Qiyana to the Rift as well. The Empress of the Elements is sure to tickle the bones of those who love playing quick and high-damage assassins.
We also want to give a shout out to those who’ve been following the Life of a Patch campaign with the balance team! It was great pulling back the curtain on the champion balancing process and giving a more in depth runthrough of how and why we make the buffs and nerfs we do. Those who kept an eye on the Nexus hub with the live champion iterations won’t be surprised at the changes to Illaoi, Pyke, and Udyr, and Sona nerfs (sob) listed below.
P.S. Grumps is the best Little Legend. You know which one we mean.
Hanna “shio shoujo” Woo Paul “Aether” Perscheid
Qiyana, Arcade Caitlyn, Arcade Kai’Sa, Battle Boss Qiyana, Battle Boss Yasuo, and Arcade Caitlyn Prestige Edition will be available on June 28, 2019.
Teamfight Tactics will be coming in 9.13 to players all over the world! Play against seven opponents in a free-for-all race to build a powerful team that fights on your behalf and be the last one standing.
As a reminder, the mode is still in beta! Players may experience bugs during their time in Teamfight Tactics, but we’d appreciate reports as well as general feedback on it. We’re here to build this new mode with you.
We’ll also be monitoring server health throughout its run in 9.13 and make note of potential balance changes based on what we see and hear from you. For more information, please check out the official Teamfight Tactics website!
R ammo bar now reads left-to-right. The Package ARAM timers adjusted.
For ARAM enthusiasts, we’ve adjusted Corki’s Package timers on the Howling Abyss to give him more chances to hit his opponents with a Special Delivery. For Corki fans of all stripes, we’ve adjusted how his ammo bar tracks missiles: The leftmost missile is now the next to fire. Since Corki’s ammo is still attached to the left of his health bar, this means the next missile no longer moves when Corki gets another charge, making it easier to know at a glance if the next missile is a Big One.
Passive – Hextech Munitions
ARAM FIRST PACKAGE SPAWN TIME8:00⇒5:00
ARAM PACKAGE COOLDOWN240 seconds⇒150 seconds
R – Missile Barrage
AMMO BARLeft missile is now always the next to fire, with new charges loading in from the right
Q QoL changes.
We’ve recoded Diana’s Q so it feels better when casting. Most of the improvements are pretty subtle, so we’ve listed a couple of the more explicit upgrades here to make sure you know about ’em.
Q – Crescent Strike
TIP OF THE MOONBERGTip of the Diana’s Crescent Strike arc now reveals Fog of War for a short duration
MOONLIGHT SONATACrescent Strike casts more consistently aim toward the cursor
W minimum damage added; also applies to turrets. Tentacles disappear faster when Illaoi leaves. E Spirit and Vessel duration decreased; time between Tentacle attacks decreased. R Tentacle cap increased.
We’re hitting two octopi with one tentacle and buffing Illaoi while also modernizing the way her abilities work. She should feel a lot better to play and stronger in general when you add up all the smaller QoL changes and buffs.
Passive – Prophet of an Elder God
NEWTENTACLE AP RATIO0.4 ability power
REMOVEDTMITentacles will no longer go into an idle state when Illaoi is not around to command them
NEWTICK TOCKIllaoi can now ping Prophet of an Elder God’s cooldown to her team
BYETentacles despawn after Illaoi has left the area for60 seconds⇒30 seconds
FOG OF WAREnemies gain vision of Tentacles through Fog of War within1400 range⇒1000 range
BUGFIXEnemy champions no longer globally get vision of attacking Tentacles
BUGFIXFixed a bug where Tentacle slams that were mid-flight when Illaoi died dealt no damage
W – Harsh Lesson
NEWKICK IT INTO OVERDRIVEMinimum damage is dealt as bonus damage to turrets
E – Test of Spirit
REMOVEDREDUCED SPIRIT DURATIONSpirit duration is no longer reduced each time Illaoi is damaged by the target
BASE SPIRIT DURATION10 seconds⇒7 seconds
BASE VESSEL DURATION12 seconds⇒10 seconds
TIME BETWEEN TENTACLE ATTACKSOnce every 10 seconds at all levels⇒Once every 5/4/3 seconds (levels 1/7/13)
R – Leap of Faith
MAXIMUM SUMMONS5 Tentacles⇒6 Tentacles
LENIENCYLeap of Faith Tentacles no longer despawn mid-attack if Illaoi commands them to slam with Harsh Lesson
Base E movement speed duration decreased.
Karma definitely had room for some power heading into 9.12, but we went too hard. We’re pulling her buffs back a touch.
E – Inspire
MOVEMENT SPEED DURATION2.5 seconds⇒1.5 seconds (empowered E duration still 2.5 seconds)
Q damage ratio increased.
Helping Ornn battle more in lane.
Q – Volcanic Rupture
RATIO1.0 attack damage⇒1.1 attack damage
Q cooldown decreased early; stab damage bonus removed. W movement speed now scales. E no longer damages non-champions.
We’re targeting solo lane Pyke because his strong anti-harass tools make him an impossible-to-avoid death trap if he gets too far ahead. To help curb that, we’re specifically hitting his wave clear.
Q – Bone Skewer
STAB TARGETINGAoE (30% reduced damage on non-champions)⇒Single target (hits nearest unit, preferring nearest champion)
MOVEMENT SPEED40% (decaying over 5 seconds)⇒40/45/50/55/60% (decaying over 5 seconds)
E – Phantom Undertow
REMOVEDMINION & MONSTER DAMAGEPhantom Undertow no longer damages non-champions
Health growth decreased. W second cast damage ratio decreased.
The last time Sejuani was buffed was right before MSI in patch 9.8. Since then, she has climbed from a fringe pro pick to being in nearly 100% of pro games. While the buff was intended to let Sejuani scale better with items, we went too far, so we’re pulling back a bit.
W – Winter’s Wrath
SECOND CAST DAMAGE RATIO6% Sejuani’s maximum health⇒5.25% Sejuani’s maximum health
Attack damage growth, mana regen decreased. W cost increased.
We went a little lighter on Sivir because (spoiler alert) the Essence Reaver nerfs going live this patch will undoubtedly affect her. We’re mainly targeting her early game pressure through W’s mana change and applying #cleannumbers to some base stats (less for the minimal balance impact, more because weird decimals are unsightly).
ATTACK DAMAGE GROWTH3.11⇒3
W – Ricochet
COST60 mana⇒75 mana
Q aura damage ratio decreased. E bonus movement speed ratio decreased.
(A note from Shio Shoujo: Y’all knew it was coming. We’re nerfing my baby girl.)
While it may seem like we’re doing this just because of the in-vogue bot lane Sona, she’s been extremely close to our thresholds for acceptable win rates (outlined in our Balance Framework that you should go read if you haven’t already) in solo queue for awhile and is the most commonly banned bot lane champion in pro play right now.
We’re also seeing more than just Sona with Taric, mind you. We’re seeing Sona and Tahm Kench, Sona and Pyke, etc. which points toward specifically nerfing her rather than Taric. To be clear, we’re not explicitly trying to kill Sona + XX bot lanes: Even if she were a standard bot carry, she’d still be deserving of a nerf on multiple fronts.
Q – Hymn of Valor
AURA DAMAGE RATIO0.3 ability power⇒0.2 ability power
E – Song of Celerity
BONUS MOVEMENT SPEED RATIO6% movement speed per 100 ability power⇒3% movement speed per 100 ability power
Base attack damage, health growth increased. W base damage increased.
We’re giving Sylas longer-term attention as we assess his status in higher levels of play. In the meantime, we’re giving him some power back.
W – Kingslayer
E – Abscond/Abduct
BUGFIXTooltip now properly mentions all mana scaling per rank information
Mana growth increased.
Syndra’s currently not a must-pick in higher levels of play like she has been in the past, so we want to take this opportunity to boost her a little in an attempt to make her more viable across all skill brackets where players are more likely to run into mana issues.
Attack damage growth, mana increased; mana regen decreased. W damage increased.
Cleaning up her base stats and giving her a minor buff for when she opts into a more aggressive playstyle.
ATTACK DAMAGE GROWTH3.11⇒3.3
W – Rocket Jump
All abilities can now be leveled to rank 6.
We’re looking to bring some balance to Udyr’s stances and playstyles so he’s not overwhelmingly choosing one over the others. Plus he’ll now have some useful points to spend at later levels.
Passive – Monkey’s Ability
NEWABILITY RANKSAll abilities can now be leveled up 6 times, starting at level 16
Similar to some of the work on Diana’s Q, the following abilities more quickly and reliably apply their effects to enemies they hit:
Jarvan IV’s E – Demacian Standard > Q – Dragon Strike
Kennen’s E – Lightning Rush
Tryndamere’s E – Spinning Slash
Upgrade cost decreased; total cost increased. Build path adjusted.
We made it stronger and think it merits B.F. Sword’s inclusion in its recipe again. However, now that it is stronger, it shouldn’t be easier to build than Infinity Edge, which it is similar to in strength and tier.
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